13AM Games’ upcoming game Runbow is your latest soundtrack project. How did you get involved in its development, and what can you tell us about the game from your perspective?
I met the guys at 13AM Games during the Toronto chapter of the Global Game Jam. That’s where the idea for Runbow was born. At its core, it’s a 9 player racing game with a really fascinating game mechanic, involving a constantly changing backsplash of colour. If this colour happens to match an obstacle or platform, then that object ceases to exist!
As you can imagine, with 9 players, it gets insanely chaotic and fun when everyone is battling. The music is meant to help support that feeling and push it over the edge, while still maintaining a fun, nostalgic vibe. Dave Proctor, producer and audio director at 13AM Games, wanted the music to feel familiar/timeless, but also fresh and new. He had a few really solid sketches laid out and a strong idea of where he wanted me to take things, which really helped take a lot of the guess work out.