Something I often hear from game developers is their troubles with marketing. How to get your game out there to as many players as possible? A usual follow up topic to that is, when the game gets released it has all sorts of hype/press surrounding it, but unless it really takes off, the hype dies down - how do you combat that?
Enter: Throwback Thursday - a weekly article on a game that came out from the local Toronto scene back in the day. Maybe you forgot about it, or maybe you never knew of its existence. That's what I want to do with these articles. Check out the first one below, and let me know on Twitter what you think!
"Monumental Failure is a historically (in)accurate physics-based monument construction simulator. The game empowers you to recreate some of the world's most impressive architectural feats using incredible, and hard-to-believe, construction techniques."
Although I haven't played it (I'll be fixing this soon) - the game has received mostly positive reviews on Steam:
"This game is extremely goofy and wonderful. I love being able to build no matter how shoddy the final result is. The coop is hilarious. A great party game. May or may not cure cancer."
"8/10 - Would drop my workers out of a plane, strapped to a 40-ton slab of stone with bungie cords, without a parachute, as a delivery system for Stonehenge again."
"I don't review games usually, but this game is just so much fun/frustration to play with someone couch co-op. I genuinely recommend this game.
The game mechanics are different from level to level so you need to learn on the fly, it's really challenging but is really satisfying when you get it right!"