Digifest 2017 is a three-day conference located on Toronto’s waterfront (Corus Quay, 25 Dockside Drive) that focuses on the future of education, creativity, entrepreneurship, gaming, and technology; organized by George Brown College. We connect the creative community with the most innovative technologies, ideas, and initiatives focused on learning, leadership, and positive social change.
Join us for presentations from speakers, skill-building workshops, the IT’S A START Pitch Competition, Research & Business Student Showcase, our annual Interactive Zone, the Digital Pioneer Award, as well as incredible opportunities to meet with peers from across the country. This year’s edition of Digifest will highlight stories of innovators using unique technologies to address global problems under the theme of Work, Learn, and Play.
Our friends over at Niagara College will be hosting a Development Launch, which will be showcasing the games created from students in the Niagara College/Brock Game Programming/Design programs. Full details on the free event can be found on Eventbrite.
On April 5th 2017, the Design Exchange (234 Bay St) in Toronto will open up its doors and welcome over 2000 attendees to the 7th Annual Level Up Showcase!
Level Up Showcase is the first event of its kind in Canada that showcases the most talented students in game design, animation and computer science programs from colleges and universities across Ontario. This event has become synonymous with new creative talent, and provides a once-in-a-lifetime chance for students to show off their creations to the world.
Previous years have featured record-breaking counts of team projects across various academic institutions. This showcase exhibits outstanding work in game design, animation and computer graphics. Attendees can expect games that use the most current technology and gaming platforms, from motion sensors to VR devices, and more.
What You Will Learn
Having trouble making the sounds in your head? Well, learn from a pro with over a decade of industry experience who worked on game franchises such as Farcry, Prince of Persia and Splinter Cell! Whether you're a sound artist, game designer, filmmaker, musician, or just goofing around with audio, this workshop will help you bring your skills to the next level! In this workshop you will learn how to create and design Hollywood-like sci-fi sounds using complex methods of sound synthesis (FM, Additive Subtractive, and Granular) with the latest software tools. For electronic music geeks, you will also learn step-by step how to build and emulate common instruments from scratch; such as acoustic bass, electric bass, kick drum, acoustical flute, clarinet, church bell and others!
Friend of the site Stephen Chin, Education Consultant at triOS college let me know that triOS is having a Toronto Gaming Arcade. They'll have their current students, and some graduates showcasing playable versions of their games.
It's a free event but space is limited, so make sure to check meetup.com to register and find all the details. It also gives you an opportunity to find out more about their program.
Another month, another GameDev Drinks. This month, Lighting Rod Games will be there to talk about their experiences. You can check out the full blurb below, but check out the Eventbrite for all the details on the free event.
Lightning Rod Games is dedicated to creating family-friendly entertainment that touches the hearts and minds of players of all ages. Our games are designed to be emotionally engaging and encourage players to think creatively. Our upcoming puzzle platformer, A Fold Apart explores long distance relationships through a custom built folding mechanic.
Mark Laframboise previously worked as a game designer at Disney Interactive, where he helped develop the core gameplay systems for the hit Facebook/mobile game Words of Wonder. Mark’s long-distance relationship with his wife provides the inspiration for the story and gameplay of A Fold Apart. He is excited to combine his passion for head-scratching puzzles and heart-warming narratives on the project.
Steven Smith has been developing software for more than a decade. He was last seen at Electronic Arts before departing to found Lightning Rod Games. With a degree in computer science and a diploma in fine art, he is looking forward to tackling the challenges of developing his own game projects.
Dames Making Games is having their fifth annual noir-themed jam. You can check out all the details for the free event here (quick note: free for DMG members).
Come create a pulp game or four; something that darkly subverts political cynicism, breaks rules and destroys expectations; wields anxiety as power, disorients or shocks foundations. We’ll supply the space, snacks, transit funds and laptops.
WHAT: 48 hours to make a game on the theme of transgression.
WHO: DMG members. Work in a team or solo.
BONUS: VR headsets and computers available for use.
Jam participants will have an opportunity to showcase their games at our annual FEB FATALE party in the spring.
Peterborough, Ontario – January 19, 2017 – One number speaks to the success. 11 games created. Sleep? Not a wink.
That was the bottom line in the wake of PTBO Game Jam 01, an inaugural August 2016 gathering which brought together seasoned game developers, students entering the gaming industry, hobbyists and gaming enthusiasts. Based on its overwhelming success, plans were quickly made to organize and present an even more exciting follow-up event.
Fast forward to Friday, February 17 and the staging of PTBO Game Jam 02 at Fleming College’s Kawartha Trades and Technology Centre at the college’s Peterborough campus – the theme of which will be revealed February 13 via social media.
Over the course of the three-day event, hosted by Peterborough-based game development studio dotBunny, game developers – programmers, designers, artists and others in game development-related fields – will plan, design and create games in a specified time frame with up to four cash prizes awarded for the top team and individual efforts.
A City of Peterborough proclamation declaring February 17 to 19, 2017 as PTBO Game Jam Weekend points to the wide demographic-spanning appeal of the PTBO Game Jam, the likes of which has never been presented in the city.
It’s also indicative of the huge, and growing popularity of gaming – more than 19 million Canadians identify themselves as “gamers,” participating, at some level, in an industry which is expected to grow to a startling $100 billion market value come 2019.
But PTBO Game Jam 02 isn’t all fun and games – an event-opening Educational Block will be featured Friday, February 17, starting at 6 p.m.
Featured will be Robert French, who will lead a seminar on the steps and process involved in making Pac-Man – his talk will be of interest to those motivated to create their first game – and Angela Hopewell of IBM Canada, who will speak to the role IBM can play in the game development process for developers, both new and seasoned. But Angela won’t be alone. Joining her will be a Watson powered robot Connie, presenting the first of a number of terrific weekend-long opportunities for media photographers and videographers.
Admission to the event is free but pre-registration is required. Visit http://ptbogamejam.com/event/ and click the Register Now button. Youths, with adult accompaniment, are encouraged to register for just the Friday night Educational Block.
PTBO Game Jam History
With the goal of fostering a local game development community and benefiting future generations of game developers, Matthew Davey, the founder of Peterborough-based game development studio dotBunny, organized and hosted the inaugural not-for-profit PTBO Game Jam 01 in August 2016 at the Holiday Inn Peterborough-Waterfront.
Based on the overwhelming response to, and success of, that initial foray, plans were made to host a follow-up event in early 2017. To that end, Davey has assembled a stellar team of industry professionals working together towards the continued success of the PTBO Game Jam to the benefit of the industry as a whole as well as participants. With close to 20 sponsors backing PTBO Game Jam 02, it’s clear their efforts continue to pay a huge dividend as it eyes the hosting of future events.
+1 (888) 632-1993 x700
GameDevDrinks is the place for you to hang out and to hear Jesse Attard speak about the trials and tribulations of Tactic Studios, and learn about their upcoming sci-fi puzzle game, as well as get a hands-on experience with their "pre-alpha" sci-fi game. Afterwards you can chat with Jesse Attard, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone - student, hobbyist, enthusiast and professional alike - who shares the common interest of game development of any kind.
You can check out all the details for the free event on the EventBrite. See you in Hamilton!
Rob Campbell from Amico's Pizza reached out to me because they are having a free Civilzation 3 multiplayer Lan party on January 15th. Check out the website for full details, it's a free event. You can also follow them on Facebook. Details below as well:
Come play CivilizationsIII in an epic struggle against real live human opponents in an old school LAN (Local Area Network) Party at Amico’s Pizza.On Sunday Jan 15th 2017 we’re taking over the upstairs of the restaurant for the entire day, and probably well into the evening.
We’re making tables and chairs in the big room available for gamers of all stripes, but specifically for six to eight players to have a very special experience – something they’ve dreamed about… A chance to test their mettle against human players who are just as cunning as themselves. Sure sure more folks can play other games but specifically this day is for six to eight civilizations to clash upstairs at Amico’s Come play Sid Meir’s CIV3 the way it was designed, against seven human players.
Why CIV3 and not 4, 5, or now 6? because CIV3 is the last of the LAN – we’ll need the CDs! Bring yours – come jack inwe play Civ3 today because its the quickest and best multiplayer experience. There’s no pesky religions to miss out on, and you can stack troops and the scramble for finite resources is brilliant as they often appear on the borders.. Its a well conceived blend of strategy and luck and perhaps a perfect isotope of the game, certainly the best version for a LAN party.
How it works. Six to eight human players are expected. Players will be allowed to login remotely when and if we do NOT get eight players locally. We have super efficient router from Standard Telecom a sponsor, but each player must provide their own equipment (desktop or laptop).
We will meet for the first time and test their skills in a multiplayer ARCHIPELAGO game set to simultaneous turns governed by a slow turn timer. Each turn is approx 3 min and most will go the full length as inevitably someone will always be dealing with disorder, a barbarian incursion or tricky diplomacy etc
RULES – We play the best of three starts – that means we start three games and play each start for five turns, then we vote to play one game forward to the end. That championship game is expected to last until five or six pm but could continue until midnight – until one player remains. There will be prizes! and the winner will take home a free family sized Amicos pizza provided the kitchen is still open when the game ends. The player that’s in the lead in the scoreboard could suffer the small discomfort of having their screen rebroadcast on the central big screen TV in the room so their game can and will surely entertain the mass of people who drift in and out of the restaurant’s upstairs area to spectate on the event. That player can also ask for and will be deserving of free pizza slices from admirers. Are you worried the administrators will have technical difficulties and won’t be able to get everyone jacked into the LAN or accommodated on WiFi ? So am I just a little bit, and that’s why I’ve asked Ahmad Zehour from A2zPC computer repair to stop by at nine am that morning and be on standby until noon. Ahmad lives and works just one block north of Amicos on Dundas St W at Roncesvalles Ave. Any questions? comment for answers. I’ll update this post with pics and more details on sponsors prior to the event.
Our friends over at Dames Making Games are having a Holiday Special where they will celebrate all their accomplishments in 2016. Music, cocktails, no presentations just a get together! It'll be over at GammaSpace.
- Laundry Bear Games: A Mortician’s Tale
- sa Friend: youarearock
- Axon Interactive: Quench
- Tanya Kan’s Vivid Foundry: Solace State
- Diana Poulsen: Stepper
- Tanya Kan, Mic Fok, Chris Donnelly, Kat Pavlov, Ksenia Eic: Eviction Notice
- Jillian Wakarchuk: Holiday Hell
- F’nO: Brothers in Arms
- Kimberly Koronya: Globes
- Harriet Horobin: The Artist
We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, December 7th for a night of good times and good cheer. This month finds us in a time of celebration and merrymaking as the holiday season is upon us, and what better way to partake in the festivities than by having a good ol’ fashioned Christmas party!
From 7:00-11:30 p.m., GameDevDrinks is the place for you to get away from all of the shopping, planning and preparing that comes with this time of year - for a few hours, at least - so break out that favourite “ugly” sweater that’s spent the last 11 months sitting at the bottom of your drawer and stop on by to talk shop, network or just hang out and enjoy each other’s company.
Another month, another GameDev Drinks. This month will feature Denis Dyack to talk about his time as a game designer (make sure to also check out the interview we did with him a few months back). Full Details here.
We invite all of you within or curious about our game development community to come and join us at the Pheasant Plucker on Wednesday, Nov 30 for a night of good times and good cheer. This month our guest speaker is Denis Dyack.
From 7:00-10:30 p.m., GameDevDrinks is the place for you to hang out and to hear Denis Dyack speak about the trials and tribulations of the video game industry. Afterwards you can chat with Denis, share your game concepts and ideas, tell and trade stories, show off game demos or just network and hang out because at GDD our goal is to create a casual and creative social environment for anyone - student, hobbyist, enthusiast and professional alike - who shares the common interest of game development of any kind.
If you're interested in learning to develop Virtual Reality experiences there's two upcoming Introductory VR Workshops being organized by the Academy of VR on October 27th and 28th:
Choose between two full-day classes which introduce you to VR design and development in Unity 3D. By the end of the day you will have built your first VR experience, a submarine piloting game and will walk away with a strong understanding of the VR development skills needed to begin building your own applications. All attendees receive a Google Cardboard VR headset to test their experience on and there will be HTC VIVE gameplay demo’s and Q&A with VR developers during the networking session!
It's an introductory level workshop so no previous experience in VR development is required.