Throwback Thursday - The Castle Game

Building off of last week - we have round two of Throwback Thursday, and this time the first video/Let's Play which you can check out here (and below).

The Castle Game is a RTS-lite fantasy game from Neptune Interactive. Originally planned to also release on Wii U, and Steam, it only graced the PlayStation 4 but was one of my favourite games from 2015. I really enjoyed the colours, the sounds, and the kind of laid back approach it took to the genre. It's not hardcore, and the concepts are simple - which was perfect for someone who was never much of an RTS fan.

The first video for Throw Back Thursday is here! Every Thursday we're going to do a video on a game that may of fallen off gamers minds. If you have a suggestion, let me know on Twitter! Remember to like and subscribe! Website: http://www.torontogamedevs.com/ Twitter: https://twitter.com/torontogamedevs Patreon: https://patreon.com/torontogamedevs Store: https://www.designbyhumans.com/shop/TorontoGameDevs/?irgwc=1&clickid=wjMwxixy2xsWUA6Ryy2xySgQUkmVIQ2twXp01A0&utm_campaign=301861&utm_medium=1190579&iradtype=ONLINE_TRACKING_LINK&utm_source=ImpactRadius

The Castle Game posted a respectable 68 on Metacritic, and was helped by our good friends at Clapfoot Studios, the makers of Fortified, and Foxhole. You can get it on PlayStation 4 right here (and btw it's a fairly easy platinum). Until next time!

TorontoGameDevs.com - Our Personal Game of the Year Picks

While the voting for the Game of the Year is going on right now, Bret, Dan and I sat down the other night to discuss our personal Game's of the Year. I've decided to list them here.

We did four categories. Game of the Year non-Toronto games, Most Anticipated Game for 2016 non-Toronto games, Game of the Year Toronto games, Most Anticipated Game for 2016 Toronto games. So drumroll please...

Game of the Year non-Toronto developed:

Dan: Witcher 3 - "I'm going with it cause...I haven't played, and I really really want to"

Bret: Super Mario Maker - "Sticking with Nintendo for life, we're going with Mario maker...I have to go with Mario, that's a game I've been waiting my entire life"

Steve: Fallout 4 - "It was the right game, at the right time."

super-mario-maker-main.jpg

Most Anticipated Game for 2016 non-Toronto developed:

Dan: Uncharted 4 - "I am so so ready for Uncharted 4, the final chapter"

Bret: The Legend of Zelda (Wii U/NX?) - "It's Zelda, wherever it's coming, Wii U, NX don't care...I cannot wait"

Steve: The Legend of Zelda, and NX news

Most Anticipated Game for 2016 - Toronto developed:

Dan: Blossom Tales: The Sleeping King - "It brings me back to my old school Link to the Past days, and I'm really excited for that"

Bret: Below - "I'm really looking forward to that one"

Steve: Fortified - "I actually got to play Fortified...really really fun solid multiplayer shooter"

Game of the Year - Toronto developed:

Dan: Runbow - "Well you know I got to go with my boys, 13AM boys, Runbow...I really enjoyed playing it"

Bret: Lovers in a Dangerous Spacetime - "Based off of purely visuals...I look forward to playing it still"

Steve: the Castle Game - "I can't sing enough praises about this game, I loved it"

2015 Canadian Videogame Awards - Toronto Well Represented As The Finalists Have Been Announced

The Canadian Videogame Awards have announced their 2015 finalists, with a lot of developers from Toronto getting nods.  I've summarized the local developers below, but you can check out the full list here.

Game of the Year (local developers only)

Best Downloadable Game (local developers only)

Best iOS Game (local developers only)

  • Alto's Adventure (Snowman)

Best Animation (local developers only)

  • Apotheon (Alientrap)

Best Audio (local developers only)

  • Apotheon (Alientrap)

Best Indie Game (local developers only)

Best Original Music (local developers only)

  • King of the Gods, Apotheon (Alientrap)
  • The Castle Game Theme, The Castle Game (Neptune Interactive)

Best Writing (local developers only)

  • Apotheon (Alientrap)

Fans’ Choice Award: Best Canadian-Made Game (local developers only)

  • Apotheon (Alientrap)
  • N++ (Metanet Software)

Congratulations to all the finalists and best of luck!

Vote For The Castle Game On Steam Greenlight

The Castle Game, which was recently released on PlayStation 4, is now trying to get voted onto Steam and developer Neptune Interactive needs your help.

The Castle Game is a 3D tower-defence game in which you take on waves of enemies, using archers, traps, magic and more to defeat them, I have even admitted my love for the game on our latest podcast. Check out the trailer below:

Vote on Greenlight: http://goo.gl/iepC4V Build your own Castle and defend the Kingdom in this medieval fantasy 3D tower defense game. Create impenetrable fortresses and elaborate mazes, and defend them with hidden traps, brave knights, sharp-eyed archers, long-ranged catapults, clever engineers, and more! Use your unbridled creativity to construct your perfect defense.

Make sure to vote for the game on Steam here, and help The Castle Game get approved. Neptune Interactive recently told me they were planning to release the game on PC, Xbox One, and Wii U.

Recent And Upcoming Releases

With the announcement today of Lovers From A Dangerous Spacetime being released September 9th, we figured it was a good time to have a summary news post to go over all the recent and upcoming releases, since there have been so many.  So here they are! If I have missed one, make sure to let me know!

Released

N++ - PS4 - July 28th - Buy it here!

the Castle Game - PS4 - August 4th - Buy it here!

Actual Sunlight - PSVita - August 11th - But it here!

Upcoming

Gastrobots - iOS - August 20th

Knight & Damsel - Steam, Ouya - August 20th

Planet of the Eyes - PC - August 24th

Hegemony III: Clash of the Ancients - PC - August 25th

Runbow - Wii U - August 27th

Lovers In A Dangerous Spacetime - Xbox One/PC/Mac - September 9th - Preorder It Here!

Fate Tectonics - PC/Mac - September 9th

StarSeed - iOS - Mid-September

Lots of great stuff coming out of Toronto! Congratulations to all the developers, and stay tuned to TorontoGameDevs.com for the latest!

Exclusive: Neptune Interactive Interview - Working on the Castle Game, Being a GameDev in Toronto, and Other Console Plans

Ayngaran Vamatheva from Neptune Interactive was kind enough to answer a few questions about their latest game the Castle Game, as well as developing games in Toronto.  You can purchase Castle Game on PS4 right now in North America, and the game launches in Europe on August 19th.

TorontoGameDevs: Can you tell me a little bit about yourself and Neptune Interactive? How big are you guys, where did you get your start?

Ayngaran: My name is Ayngaran Vamatheva, though I usually go by Seelan so most people know me by that. Neptune Interactive Inc. is my company which I started back in March 2009 after making the first game we ever released, called 7 Cities TD. It was a tower defense game for the iPhone and iPod Touch, back when there weren't too many of those. The cool thing about it was that it had RPG-like stats and experience levels, which were not found in any other tower defense games at the time. The game was featured by Apple and a lot of people seemed to really liked it. I developed the game with a couple of artist friends on the side, while working at a film production studio on a feature film as a software developer. I been wanting to develop and release games for a long time, with doing mods for Unreal, Starcraft, my own game engines, and even worked at triple A studios before the film gig. After the surprising success of 7 Cities TD, we released another game called Tap-Fu, again for iPhone, which was inspired Karateka. The cool thing about Tap-Fu was the gesture-based fighting using touch controls. I also developed and released few more mobile games, all of which were made on the side while I worked as a software developer at bigger firms. For a long time now, I been wanting to dive into making games full-time and finally had a chance to do so with the Castle Game. We partnered with Clapfoot Inc., another indie studio, got some funding from OMDC, and decided to go at it. There were 2 core folks on the development (myself and an artist). We brought in few more folks, all from the Toronto area, to help out with various parts of the game.

 

TorontoGameDevs.com: What's the elevator pitch for The Castle Game? What has you most excited about it?

The Castle Game has always been about building your castle and defending it. Now that can be understood in many ways, especially with the barrage of Clash of Clans clones out there. But it is at the core, a tower defense game with some unique elements. I've been a long-time fan of strategy and tower defense games, so I wanted to make something that is simple, fun to play, and throws a few curveballs. This idea of taking something and adding some unique elements has been my design philosophy for all my games. The most exciting part about the Castle Game is the many variety of ways to beat each level. All 15 levels are different in terms of layout and available defenses so each level can be beaten in different ways. From watching people play, streaming, YouTube videos, I have seen some interesting and sometimes really clever ways to beat the levels. This has been our goal from the start, to add in a Minecraft-like open playing style. I hope we get to see some more crazy and clever defensive setups in the future.

TorontoGameDevs.com: What made you decide to do The Castle Game as your first console game?

Yes it is our first console game from Neptune, though I do have some experience working on consoles before at other studios. While I respect the mobile gaming scene, I see console game development to be more focused and liberating at the same time. You really only need to worry about 2 or 3 similar hardware specs (if supporting multi-platform), and you can try to aim for higher quality than say mobile or PC with its variety of machines. And what I mean by liberating is that you can aim to put more into the game knowing that the console gamers expect more. Coming from a mobile background, it felt good to think that this game can sell for more than a dollar or doesn't have to be made free in hopes of ads or IAP revenue. So we felt that we should add more content and a higher level of polish than our previous games. Also personally, I felt that it would be a great challenge to take a genre that is typically easier to play on PC and mobile touch screens, and get it working well on a console with a gamepad. It was tough but I think we did a great job with the controls.

 

TorontoGameDevs.com: What made you decide to release on PS4?

Sony and the PS4. Amazing folks to work with. They been super helpful. Also I love developing for the PS4. This is coming from someone who has so far developed for an Xbox 1 (original), Xbox 360, iPod/iPhone/Android, PSP, and a Wii U. PS4 is my favorite console to develop for. Sony has done a great job of creating an awesome toolset and workflow.

TorontoGameDevs.com: Is a Wii U version still in the works? How is that coming along?

Yes it is. We've put a pause on it in order to get the PS4 version out. We'll probably get back to it to release for next year. It is a fun console, especially with the second screen. I'd love to take advantage of it for our game, but it is not as straightforward as it might seem.

Besides the Wii U, we are planning to release on Steam and Xbox One as well. Our hope is get on to these platforms within an year.

 

TorontoGameDevs.com: What were your motivations for The Castle Game? It looks pretty similar to Rampart, have you guys played it? 

One of the motivations was to create another great tower defense game, as a spiritual successor to our first game. I really liked the open building of Minecraft and wanted a little bit of that in a tower defense game. Strategy games are my favourite type so it felt natural to create something in that space. Yes, Rampart has been one of the inspirations. The original idea for the Castle game had ships fighting against castles built on islands, very similar to Rampart. We changed it to be land-based instead as it opened up more possibilities for defense building and mazing, as well as enemy and defender designs.

TorontoGameDevs.com: What has it been like creating a game in Toronto? Was it difficult to find funding/talent/help? What's the game developer scene like in your view?

Toronto is probably one of the best places to be an indie developer. There are lots of talented folks around. Lots of support from the government through grants and tax credits. I think it will only get better over time. Though, I'd like to see a few more medium sized companies, just for stability and for newcomers to get experience from seniors and working on bigger titles. Trying to be an indie developer without experience at bigger studios can be very tough.

 

TorontoGameDevs.com: Any final thoughts you have or want to share with our readers?

 Yes. What you're doing at Toronto Game Devs is great, and I hope you continue on with more success and support from developers and gamers in GTA. Neptune is pretty small and unknown, so having an outlet like this is great. Thanks.

 

A big thank you to Ayngaran for answering these questions during a busy time in their release of the Castle Game!  You can download the game today on Playstation 4. Make sure to follow the developer on Twitter, and stay tuned to TorontoGameDevs.com for the latest!

Castle Game Launches Today On PlayStation 4

As we mentioned last week, The Castle Game launches today on PlayStation 4. With the PlayStation store now updated, PS4 players can download the game for $14.99, PlayStation Plus users get a 20% discount.

Introducing the Castle Game, a new strategy defense game for the PS4 from Neptune Interactive Inc. http://www.theCastleGame.com Build impenetrable fortresses and elaborate mazes with hidden traps, backed up by archers with flamed arrows, armoured knights, and long-ranged catapults. Control the flow of battle and cast powerful spells to defeat the Dark Lord's army.

Make sure to check out the PlayStation store and download the game today. We'll have a bit more with guys from Neptune Interactive, so keep your eye on TorontoGameDevs.com for the latest.

The Castle Game Launches On PS4 August 4th

Independent developer Neptune Interactive Inc will be releasing their 3D tower defence game the Castle Game on PS4 next week:

"Build your own Castle and defend the Kingdom in this medieval fantasy 3D tower defense game. Create impenetrable fortresses and elaborate mazes, and defend them with hidden traps, brave knights, sharp-eyed archers, long-ranged catapults, clever engineers, and more! Use your unbridled creativity to construct your perfect defense. Attackers follow no pre-set paths, so you’ll have to cleverly place your defenses. Destroy the undead Bone King and his skeletal army. Bring down the legendary Frost Dragon that can freeze entire towns with its chilly breath. With 100% destroyable structures, wily AI, and fantastic effects, become the Master Tactician you really are."

the Castle Game features 15 maps across 3 modes Campaign, Survival, and Sandbox. The player will help defenders with "God-like" powers, as well as feature local voice overs.

Build your own Castle and defend the Kingdom in this medieval fantasy 3D tower defense game. Create impenetrable fortresses and elaborate mazes, and defend them with hidden traps, brave knights, sharp-eyed archers, long-ranged catapults, clever engineers, and more! Featuring an intuitive control scheme designed specifically for the PlayStation®4 system.

the Castle Game launches on August 4th on PlayStation 4 for $14.99 and featuring a PlayStation Plus discount.  Make sure to follow the developers on Twitter, and stayed tuned to TorontoGameDevs.com. We'll have more on the game next week as well as come code giveaways.